A stylized diorama depicting a Wizard's Study.
For this project I wanted to experiment with creating a number of stylized props combined with an atmospheric lighting and some VFX.
High Polys were made in ZBrush.
Retopo, UV-mapping and animation was made in Maya.
Texturing was made in Substance Painter and Photoshop
Lighting and Rendering in Marmoset Toolbag 4
I made the smoke from the Pipe with the help och a custom shader in in marmoset that made it possible to pan UVs. I used a hand painted smoke texture on two distorted 3D planes, deformed by an animated wave-deformer in maya.